VR (Oculus Link on Meta Quest 2), Unity
A VR exhibition piece for the 'Game Society' exhibition at The National Museum of Modern and Contemporary Art, Seoul. Was exhibited between May 12th and September 10th, 2023.
Unity Developer and lead 3D artist, acting under the art director's direction to create the VR app as well as an accompanying projector piece. The app was made with a team of 5.
Built in Unity using the Oculus framework. Cloth physics created using the Obi plugin. Modeling done in Blender, Marvelous Designer, the Substance Suite, ZBrush, and VR concepts in Gravity Sketch.
VR (Meta Quest 2), Unity
Explore the history of Daejojeon, and unearth its hidden stories.
Made as a team of three, as my graduation thesis. I was responsible for the Unity (including VR development), programming, and the architectural modeling.
Built in Unity using the XR Interaction Toolkit. Modeling done in Blender and the Substance Suite.
VR (Oculus Rift), Unity
Prepare ingredients in a cozy virtual reality kitchen environment, and learn how to cook the Korean dish gimbap!
Made as a team of two. I was responsible for the Unity (including VR development), programming, and 3D art.
Created for the Oculus Quest 1 using XR Interaction Toolkit. Modeling was done in Blender, and VR art pieces created via Quill.
Bring a historical Korean weapon to life. An Android and iOS (beta) based AR app that syncronizes with a wooden model.
Made as a team of two. I handled the Unity development, coding, and the AR using Vuforia.
Built as an app for iPhone using Unity and Vuforia's object tracking systems. The wooden model is Young Modeler's.
Multiplayer, Unity, Installation
Feel heartbeats across continents.
An multi-user installation that was set up in NYC and Seoul in 2021. Using arduino and heartbeat sensors, the scene dynamically reacts to the heartbeats of the participants.
Made as a team of four, with me responsible for environmental modeling and background shaders.
Windows & Mac, 2D, Unity
Cook something tasty.
A 2D-cooking game for Unity, made as a prototype ahead of the VR version and for promotion.
Made as a team of 2, with me responsible for coding and Unity management.